Trainet World
A mobile platform for athletes and trainers

- Client
- Trainet World
- Our work
- Research · UX/UI · Mobile development · Integrations
Project overview
Trainet World is a platform for athletes and trainers. A group of athletes from the UAE asked us to bring personal training online while keeping live interaction. They already had a brand identity, initial designs, an app flowchart and an English specification.
The brief
We needed to turn those materials into an app for finding a trainer, booking and paying for a session, and training by video. Blogs, messages and teams would support the social side, while both trainer and athlete workflows had to stay clear despite the extensive features.
What we did
01 / Understanding trainers and athletes
We reviewed the concept and interviewed trainers and athletes about missing capabilities. We replaced an unwieldy screen diagram with a clearer description of sections and their connections.
We found problems with editing: it was not always clear how to open the right window or confirm changes. We fixed the flows, retained the brand colours and aligned interfaces across sections.

02 / Training over video
The core experience is a live session: the trainer demonstrates exercises, watches the athlete and corrects technique. We connected the video training flow with the session programme and athlete’s tasks.
Booking is based on the trainer’s availability. An athlete chooses a slot and pays; the trainer receives a notification. There is no need to arrange a time separately in messages.

03 / Connecting schedules and activity data
The calendar serves both roles. Trainers set availability and see upcoming sessions; athletes book and manage their schedule. We supported recurring sessions, sports events and each participant’s local time zone.
Fitbit integration lets trainers consider activity data when planning sessions. Templates support introductory and recurring workouts.

04 / Communication and trainer tools
Members can write sports blogs, post photos and videos, follow each other’s progress and exchange messages. Teams support shared training and group communication.
Trainers can promote services within the platform and work with clients in different countries. Their accounts track finances and withdrawals to cards or bank accounts. Social features support the app’s primary purpose: organising training.


Results
We built a platform connecting trainer discovery, booking, payment, video sessions and communication. We reworked the original user flows and created a consistent interface for both roles. Fitbit integration added activity data to the training experience.


